T Level in Digital Production, Design and Development (Game Programming)

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Experience first-hand requirements of a challenging yet rewarding career in the digital and creative industries. Whether you’re passionate about the web industry, games industry or working in a global business, learn the requirements, trends and technologies for computer programmers and general computing in an ever-changing world.

This T Level will enable you to enjoy 80% studying in a classroom environment and experience 20% learning on an industry placement with an employer.

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Course Information

Video Transcript

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LCC GAMES DEVELOPMENT WCAG 2.1 AA TRANSCRIPT

 

SCHOOL OF CREATIVE ARTS , LEEDS CITY COLLEGE TRANSCRIPT

 

INTERVIEWEE – JAMIE MOONEY – Course Leader of Level 3 Games Development (SPEAKING)

INTERVIEWEE – MIN – Student of Level 3 Games Development (SPEAKING)

INTERVIEWEE – JOSEPH – Student of Level 3 Games Development (SPEAKING)

INTERVIEWEE – JACK – Student of Level 3 Games Development (SPEAKING)

 

Scenery – A student moves their mouse and types on keyboard.

 

Scenery – A student turns head to focus on the monitor.

 

Scenery – Monitor shows a level being built on Unreal Engine 4.

Scenery – Monitor flicks to level building assets, showing different materials and textures.

Scenery – A student is shown playtesting their level.

 

Scenery – Monitors show level assets, moving sprites and 3D models.


Scenery – A student showcases their work to another student.

Jamie Mooney – “Hi, i’m Jamie! I’m the course leader for Level 3 Games Development at Leeds City College”.

 

Scenery – A student is shown working on their level, typing on the keyboard.

 

Jamie Mooney – “So the course that we run, Level 3 Games Development is taught over 2 years and the emphasis of the course really is about skills development, being able to work independently, we focus on progression.”

 

Scenery – Students are shown working on their own in a room.

Jamie Mooney – “Getting the students from our course onto for example University or maybe employment and there’s also a large emphasis on group work and being able to work with others”

Scenery – Two students are shown working together on a project.

Min – “I’m in Games Design because I’ve been doing computer science since High-School so Games Design felt like the right path for me to follow”

 

Scenery – A Monitor shows a student’s 3D modelled sniper. 

 

Min – “Currently in class we’re working towards making our own game that focuses on things like story and adventure aspects as we’re creating weapons and levels to create a stealth and spy game”

Scenery – A monitor shows a 3D modelled table, code, 3D weapons and mock-up levels.

 

Joseph – “If you’re someone that likes art, we have concept art courses here. Whilst if you like audio we have lessons about that.”

 

Scenery – A monitor shows a node system being activated.

 

Joseph – “It branches off into different careers, you can with this course. It’s not exam based so you don’t have to worry about revising. It’s coursework based so you finish something, put it in your portfolio and hand it in”

 

Scenery – A student’s Pumpkin themed sprite work is shown on a monitor.

 

Min –  “Throughout the course we get to be up and about and go to a fair few different places. We’ve already been to the royal armouries taken photos of things and used those for our 3D models”

 

Jack – “For anyone thinking about becoming a developer I wouldn’t let your fears takeover you. If you want to become a developer or programmer don’t let your fear take it away from you, go for it.”

 

Scenery – A student working hard on their level

Jamie Mooney – “That’s what young people really should do because especially with education it’s so much easier to focus on something that is driving you if you’re interested in it, it’s not a chore. It’s fun.

 

End Slide – Leeds City College (School of Creative Arts)

END


T-Levels are an alternative to A levels, apprenticeships and other
16-18courses. The qualification is equivalent to three A levels and the main
focus of study is based around vocational skills. The qualification includes a
45-day industry placement and the course is run over two years.


This T Level in Digital Production, Design and Development (Computer Game
Development) explores various elements of the digital and creative industries.
The course has a strong emphasis on the exposure to emerging environments, such
as cloud based computing and gaming technologies. The main focus is on
developing computing skills which will be enhanced by using programming
environments and hardware that reflect the developments required in using
various platforms in solving business and gaming solutions.


You will develop strong skills in problem solving, analytical approaches, and
designing and developing pragmatic solutions for given problems. You will also
become familiar with data analytics, web design and development, and game
solutions and programming, whilst exploring current and emerging technologies,
and how these are evolving as we progress in the current digital
world.

Gallery

Who is this course for?

Ambitious 16-18 year olds or adults who want to pursue full-time education; as well as anyone who wants to develop key creative digital, computing and technical skills identified by many employers.

Units / Modules

The Core Component (Year 1)

Consists of a range of topics regarding digital-related knowledge and employer-informed skills:

  • Problem solving
  • Programming/coding - using live briefs based on games development
  • Emerging technologies/trends - e.g. artificial intelligence, machine learning, virtual reality, augmented reality)
  • Games engines and issues in Digital
  • Legislation
  • Data - the importance of data management within games and how games rely on data
  • Digital (cloud/virtual), business and gaming environments
  • Testing and cyber security - game testing and issues around cyber security within gaming platforms
  • An employer-set project (ESP) which consists of applying the above skills in a real life working environment - e.g. being presented with a problem and then planning, solving and evaluating the issue and solution

The Occupational Specialism (Year 2)

Allows development and practical use of employer informed skills such as:

  • Analysing a problem to define requirements and acceptance criteria, aligned to user needs
  • Game development used in problem solving
  • The design, implementation and testing of software
  • Ability to change, maintain and support software
  • Creating solutions in a social and collaborative environment
  • Being able to discover, evaluate and apply reliable sources of knowledge
  • Applying ethical principles and managing risks in line with legal and regulatory requirements when developing software

Benefits / Skills

  • A 45-day industry placement with a digital and IT employer - gain real life skills that will boost your CV and UCAS applications for university
  • Develop STEM skills needed for the industry, such as problem solving, creative thinking, communication, data-driven decisions, intellectual curiosity, flexibility and collaboration
  • Gain industry skills through exciting and live project work
  • Insight into how computer games are developed, with a strong emphasis on the technical side of computer game development
  • Learn in a state-of-the-art environment at our new Quarry Hill campus

Assessment Types

Assessment is done via a range of assessment methods including assignments, employer and external-based assignments and exams.

Entry Requirements

5 GCSEs at Grade 4 or above, including English and Maths.

Career Progression

You can progress to a university of your choice and study various courses in the creative and digital industries including computer game programming, game design, game development, computer game science, web development, software development and data analytics.

You also have the option to study a Higher Education course in computer game development and computer science at our University Centre Leeds institution.

Completing this T Level will also support progression to entry-level job opportunities in computer game programming, software design and development, web development, mobile app development, general programming.

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Course Details

Duration

2 years

Study Type

Full time

Start Date

18/09/2023

Course Code

76746-01

Course Fee (16-18)

No fee

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Course Facts

Trips and Opportunities

T levels are a two-year study programme, where 80% of study is based in a classroom environment and 20% is focused on an industry placement with an employer.

Attendance

The T Level qualification has been designed and developed with over 250 global and leading employers, allowing and ensuring that you will gain the right level of knowledge and skills required by employers for the jobs of the near future.

Facilities

The digital production, design and development T level is specifically designed to allow potential applicants to experience first-hand requirements of a challenging yet rewarding career in the digital and creative industries, whether that is within the web industry, games industry or a global business. The requirements for computer programmers and general computing enthusiasts is ever increasing with the emergence of newer technologies such as augmented reality, virtual reality, game engine programming and artificial intelligence.

School of Creative Arts
Leeds City College
Leeds City College